Java游戏开发包 LWJGL 2.8.0 发布

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摘要

LWJGL(Lightweight Java Game Library)它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenG

LWJGL(Lightweight Java Game Library)它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API.

LWJGL 2.8 改进记录:

General:

  • + Implement new Resizing API (setResizable, isResizable, wasResized)
  • + New MappedObject feature in util (think structs)
  • * LOTS of random fixes for display, applet and input as well as a slew of platform specific fixes for all things in general
  • * UTF-8 fixes
  • * Enable applets on OS X using the java plugin2

OpenAL:

  • * Updated openal-soft to latest from trunk

OpenGL:

  • + Support for OpenGL 4.2
  • + Merged OpenGL ES branch (no official release, must build yourself from trunk)
  • + Support for INTEL_immediate_execution.
  • + Support for AMD_pinned_memory.
  • + Support for NV_path_rendering.
  • + Support for EXT_atomic_counter_32/64
  • + Support for EXT_framebuffer_multisample_blit_scaled
  • + Support for AMD_sample_positions.
  • + Support for AMD_blend_minmax_factor & NV_texture_multisample.
  • + Added EXT_texture_storage alias.
  • + Added DSA functions
  • * Support for OpenGL 3.2 on MacOS X 10.7+.
  • * CL/GL interop patch for mac

AppletLoader:

  • + Concurrent HTTP requests when figuring out initial size
  • + Support for specifyinf minimum jre by using al_min_jre attribute
  • + Support for optional mac arch specific natives, al_mac32, al_mac64, al_macppc
  • + Implemented headless mode. Use the "al_headless" parameter to enable it
  • * Fix/workaround for the double security dialogs issue on OS X
  • * Miscellaneous maven patches to allow lwjgl to be published to a maven repository
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